Production Diary: Poisoned Pawn COMMENTS
No, not at all. Production began long before March of this year. More like around November of 2014. That was around the time where I had to play the game about three times in order to photograph every item while mapping out the game path.
Not really TryWhistlingThis, only Matt J and i started prototyping a bit before Nov-Jan and you did the capturing of the locations, but not that much cause we asked Chris J. in Nov for the permission and got it on the last day of January. In February we got the band together, setup the server for our content and the forum. So it was feb 2015 when we really started, with some little preparations before, but just prototyping and capturing.
Whether they started Nov '14 or early '15, it would still be a pretty quick completion if they managed to deliver in mid-2017. Overseer is not exactly a small game. I had thought that they would at least need 4-5 years.
Especially when you face the fact that in average 4-5 people across the globe worked on this till now.
So has the team working on this grown UndyingSpite?
Yes and no - the whole team has shrinked cause a few people were on idle a lot and couldn't work often on this game. But the core team has 2 members back, they hadn't much time in the past. With this, it's gotten more structured and people can focus more on their tasks, instead of doing other tasks as well.
I spent a lot of my time in preproduction reverse engineering Overseer's game logic. That coupled with some work that had already been done on that front made helped us cut a lot of time out of having to replay the game over and over again for things such as dialog trees, conversations, game progression, etc. This also meant that within a relatively short time we had a lot of Overseer's gameplay stuff up and running in Unity.
Going out on a limb here, but i'd be open to seeing the team develop a sequel for Tesla Effect if FMV weren't a possibility. The quality gameplay experience appears to be present, I think a swap from FMV to something like a noir style graphic novel panels is a reasonable compromise. It beats generic CGI animation.
We have created a survey which covers various topics on adventure games, full motion video (FMV), game technology, social issues in gaming and how all of the above fit into the world of Tex Murphy, and other similar adventure game titles.
A lot of the questions relate to Tesla Effect and the Tex Murphy series, as well as other recent FMV titles. Our goal here is to learn from our experiences, understand the types of things previous games did right, or wrong, and hopefully apply this knowledge towards making this new game (The Poisoned Pawn) the best it can possibly be!
We felt this was a really important step for us to take in order to ensure we are approaching this games’ development from the right angle. As gamers first, fans second, and developers third: we see the value in being realistic with what we are passionate about, and so this survey lays quite a lot out on the table for a good open discussion. The time it takes to complete the survey depends on how detailed you are willing to be with your responses. The more detailed and honest your responses are, the more we can take into consideration when developing the game!
Awesome idea! Already submitted my survey! We need more Tex!
For those of you who missed it, our buddy Mat talks about "The Poisoned Pawn". Check it out:
The world would be a boring place without brainiacs.
Thank you ladies & fellas for understanding how to make the game new again! Low Tech gurus appreciate it.
Unfortunately I cant watch the video where I am right now.... what do they talk about? Is the whole thing about poisoned pawn?
Accidental duplicate post.
Matt discusses it, production and such, while they roll a bit of video footage of PP reconstruction work. You've seen the video, yes?
This seems to have gone quiet. Is everyone on vacation?
We are all still here, working harder than ever actually. We all vowed to reduce the amount of updates and focus our attention on simply "getting it done". As such, you will hear less from us, but we can guarantee excellent progress is being made!
If you want to still follow along, our Twitter account is: https://twitter.com/ChaoticFusionTM
No, the last 25% or so is the 4 participants discussing other games and stuff. It's not really a show about PP specifically: Matt brings it up part way through. It seems quite obvious that the host had plans to get into PP, but the show wasn't limited to it by any means.
FYI we will be closing the form for new responses very soon. If you have yet to get a response in, please do so now. Thank you to everyone who has filled in a response so far!
It's very very quiet here....
shhhhhhhhh, you'll wake the chickens
Also, the site is very, very slow.
shhhhhhhhh, you'll wake the chickens [wink]
Hopefully, that's our goal
Also, the site is very, very slow.
yeah i know, something that isn't in our control, need to talk to Steve...
Check out latest update: "The Poisoned Pawn - A Tex Murphy Adventure".
Twenty minutes gameplay demo video and ‘MAGfest Indie Videogame Showcase’ National Harbor, DC, January 5-8, 2017.
Just checked out the update, very cool and exciting.
One question - after seeing the excellent remaster video from 480 to 1080, what is the thinking behind topping out at 720 as mentioned in the update (based on "best balance of efficiently and quality")?
Good question... It's a matter of timing and priorities more than anything really. The 720P re-master was achievable via a series of filters that could be programmed and lined up in a batch-style render and conversion. But going from 720P up to 1080P required a far more involved process that would have to have been done in real-time, thus having to basically recapture each clip individually, rather than batch process them all.
At this point in time, with the direction the game is progressing, it did not seem efficient to focus our energy on the old Overseer video, where there are many more exciting techbological ventures we are exploring with the Poisoned Pawn. Don't get me wrong: it still looks great... but there are many other aspects of the game you are going to love even more!
Hope this helps answer your question.
Just watched the demo video... amazing! I really hope sometime in the future a demo/alpha version is available to try out. Hell, I wouldnt mind paying a few bucks just to be able to walk around a couple locations and just look at stuff
As a game designer, I'm all for alpha/beta feedback that will help make Poisoned Pawn a stand out adventure game for the genre!
To my mind, this has been one of the best game development cycles I've seen. Sure, the volunteer developers have forged ahead with their vision for the game, but they have also very much solicited and adopted suggestions and feedback from the community. I think this is a true win-win.
Merry Christmas to everyone!
Yello how is everyone doing?
I have scoured through every post here, if this question has already been asked, please forgive me.
Will the Poisoned Pawn support Ultra wide Resolutions?
The Unity engine is quite flexible in that regard, so are you going to support it?
Thank you for your amazing effort regardless... TTFN
In terms of 'support', yes we will be allowing custom ratios for Poisoned Pawn which will allow PP to be played in ultra-wide. We are a very small team where we just don't have the budget to purchase hardware that would only be used for testing purposes and it can be considered an unsupported feature at this stage. This will be assessed as we get closer to launch.
Hi, in your May 2016 update you said the possible release date would be mid-2017. So is it still possible, or you need more time?
Hi, in your May 2016 update, you said the possible release date would be mid-2017. Is it still possible, or do you need more time?
Probably looking closer towards the end of the year at this stage.
Does that mean you're taking a summer vacation this year ??? LOL, yuk-yuk
Probably looking closer towards the end of the year at this stage.
Thanks for the update on that. Of course, we Tex fans want you to take whatever time needed to do your best.
All the artworks you have shown us so far are quite stunning really. Will you be showing us Anasazi Ruin and Alcatraz? I'm really curious to know how you remake those. In the original game, those two locations don't look convincing at all. So I wouldn't mind considerable modifications.
I think we'll keep them sealed as we're not comfortable to show everything up-front
Anasazi hasn't started yet and Alcatraz was created more closer to the original place by using a floor-plan. I guess we'll do the same thing for the Anasazi Ruin, but i can tell you more when i started the location. Probably in a few weeks.
I'm all for an update in the Anasazi ruin to. The layout was fine, it just seems very bland with little detail. If you just add some eye candy like you have in the other areas you've shown it'd be perfect. Thanks again for all the work you're putting into this, cant wait to get my hands on it!
We were asked In their questionnaire what kind of changes to the user interface we would like to see. And I wonder what responses some of you have given. My response was that I would like a map of USA, zoomable to a map of each local region, just like in UaKM and Pandora Directive. This was the one thing the original Overseer didn't have. I wonder if a lot of you want this too, and whether the developers are working on this or not.
yes, there will be a location map in the game. Whether it will be full 3d, isometric view or 2d we haven't decided yet. I personally prefer one of the first two options.
For those of you that might have missed it, we did a live stream of the Magfest demo a couple of weeks back. You can find the video here:
[sorry if my english is not perfect, it's not my native language]
I saw the live stream of the Magfest demo, and the game looks more than great.
Some questions :
Are you going to do a 360°, 3D video trailer/ or gameplay trailer of the Poisoned Pawn ? I just bought a PSVR, and watched the Psychonauts ROR 360° trailer (https://www.youtube.com/watch?v=3TCq455Cgd4). It's a good way to see what the game is going to look like in VR. I hope you'll release the game on PSVR since it's the cheapest way to VR.
Matt van Rhoon revealed that 50% of the tapes of Overseer are corrupt, so you can't remaster them. What about the other 50% ? Any chance the scenes with Tex and Sonny Fletcher (the ones without the green screen : https://www.youtube.com/watch?v=ue_89xBEYUI) are still intact, and could be included in higher quality ? What about the scene with the Russian girl who can't act (it was in the Overseer trailer and Aaron Conners talked about it on the old forum. They deleted it because the russian girl couldn't act). Any chance you could keep « young » Tex and replace the russian girl with another actress ? Could be a great way to add some previously unseen material.
Matt Van Rhoon revealed that the game is not going to be free. Are you going to release it in early access (so you could still fix some bugs, and be sure to have all the foreign languages subtitles released on day one)? A special edition for a few more dollar could also be great (with interviews, soundtrack, etc... ). Aaron Randolph made a perfect documentary for the release of Tesla Effect : (https://www.youtube.com/watch?v=vXr0N6RwjhQ), I'd love to pay some extra $ to see the same for TPP.
Thanks for all the hard work. TPP is by far my most anticipated game of 2017 !
English is not your first language??? I can't tell.... at all, and I a native English speaker/writer.
We're so glad to hear you're looking forward to the game and we hope it exceeds your expectations. To answer your questions:
1. That's something that we'll definitely look at as I further develop the VR support and have more to show in terms of gameplay. As for PSVR, as the lead programmer I am definitely serious about trying to get PP onto as many platforms as possible but at the moment it's an issue of the lack of dev kits. We're working on that however.
2. I can't speak for MVR on the tapes, but presentation wise it could be a bit jarring to have some videos in 720p and others to be redone at 1080p based on what was salvageable off the tapes. None of the video files have been finalised yet so anything is possible before release. Including video extras again depends on the tapes as currently we're using the DVD as the source, but we are very serious about including extra content (the original Overseer narrative wrapper will be included as an unlockable extra).
3. There's been no discussion about early access amongst the team. Personally my issue with it is that we're not working on this full time and we all have other jobs, so having it available as an early access title creates all sorts of potential deadlines of what's expected of us when in reality we might not be able to push updates as regularly as a full-time studio which could result in bad reviews and harm the game. Our aim is to ship the game when it's ready and hopefully with as minimal bugs as possible (you know, the way games used to ship :) ). It's imperative that as a first release for our studio that we get this right, and that the game not only live up to the expectations of the community, but to Chris, Aaron and the rest of the BFG team that has entrusted us with their property.
Thanks for the nice answer !
While a lot of people had difficulties to run Overseer at the time of release, it was not my case (after installing an official patch, of course). So, I've played this game many times, and it's part of my childhood. That's maybe why I'd love some deleted scenes. Nice to hear there could be some extra content, and that the Original Overseer narrative will be playable.
Another small question : I just saw I missed a showcase of the game in Belgium (where I'm from). Is there any other plans to showcase the game in Europe (near belgium) in the future ? (Gamescom ?).
We'll no doubt be showing the game off again before release but no specifics are currently planned. For the time being our focus is on getting the game finished. Convention demos take a lot of time out of regular production (the Magfest demo contained a lot of content that won't even make it into the final game to ensure the demo was coherent).
Be sure to follow us on Twitter @ChaoticFusionTM as that is generally the best place to keep up to date with any news we have to share.