You do not have to answer this now, but if at all possible in the coming days or weeks, if there is any way to give us some numbers on how many times the game was downloaded, that would be great news to hear, especially if you sold over say 10-20 thousand in one week. I would call that a great success.
All the best,
I doubt there has been a lot of buying just yet as most of the game sites are still showing an unknown release date. This surprises me big time expecially some of the game sites had interviews with aaron early in the piece . I am not sure how to get the word out.
spread the word
It will be ineteresting to see how this game has sold as a lot of factors work to its benefit such as:
- low cost
- reasonably quick download
- not hungry for high system specs
- a concise, simple yet entertaining game
I think the only thing holding the game back is promotion. Apart from Interviews, have there been any magazine advertisements or website banner advertisements?
I just thought i'd give this thread a bump since it's been a little while since the game has been available. How have the sales been going?
More importantly (do we need to know how many are sold?) What can we do to make sure that the word is spread as far and as wide as we can?
I can't remember the last time I bought a PC game in a shop, though to be fair I've not been a gamer for several years either.
How can we spread the word?
Right now, I can say we're confident we will eventually sell enough to cover the costs of production of Three Cards to Midnight and justify doing Three Cards to Dead Time.
The game is being sold by several casual game distributors and has done relatively well; on the down side, developers (like us) get a small percentage of the profits through those sites. So, while a significant number of people have taken a look at our game (via one-hour free trials) and a fairly good percentage of those people have bought the game, the actual net income isn't huge. It's a good thing we're doing this out of love and not for the money!
We're also selling the game on Direct2Drive, IGN's downloadable game service, but we won't have any idea how well it's doing for a few more weeks. Fingers crossed!
I guess the best (and only) way to get the word out - and we're grateful for your offer to do it - is to hit up every gaming forum on the web and point people to the trailer and reviews. Not everyone will be interested in this type of game, but I think there are a lot of people who would be interested but haven't heard about it.
On a side note, Three Cards to Dead Time is coming along nicely and we expect to have an announced release date in the next six weeks or so.
good to hear aaron